![]() ![]() Simon explained that they started simple and kept building up from there, trying desperately to maintain balance adding, "We didn’t start with everything all at once." Beta was key for getting everything just right and Simon was surprised at the data they collected. They’d sit there for hours."Īnd that was just a rough build. What we found was that people would sit down with two Kratoses and have a lot of fun. "So we tried out a few tests using Kratos, as he was already built. McDonald says they batted the idea around mostly to see if it could even be done, and done well. The first God you’ll be able to align with in the Beta will be the almighty Zeus, so to help you get ready, we have a new trailer to give you a primer on Zeus and his powers. ![]() With Troy Baker, Adrienne Barbeau, Susanne Blakeslee, Brian Bloom. The official PlayStation Blog conducted their own interview with these two as well, fleshing out their decision to include multiplayer for first time in the series with God of War: Ascension. Each God will grant a different set of unlockable powers, armor sets, and abilities, which leads to a unique style of play for each God class. God of War: Ascension: Directed by Todd Papy. The title was discussed at length, but when asked about the series' future, Simon hinted that "there's still life in Kratos," and mentioned what a fun character he is to design, possibly hinting at God of War 4. While early reviews are mostly positive, CVG feels that the series is becoming redundant and decided to sit down with Lead Designer Mark Simon and Lead Combat Designer Jason McDonald to talk about the game. ![]()
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