![]() ![]() ![]() Doing this is very important, because not making mistakes is impossible, but managing mistakes are quite possible. Then, you should know how much you should turn, and turn as quickly as possible, to cover the mistake. When you made a mistake, you should know immediately you made some mistake. Making mistakes are OK, but it is very important to manage such mistakes and continue playing. Sometimes you will make some mistakes.To avoid those situations, as you can watch from my video at top, I usually bring my pointer to middle as much as possible, even when it is not safe thing to do. It can be too late to avoid when the pointer is at the bottom while the hole is at the top. As you can see, single C with hole at top or bottom is quite difficult to handle, because it is not clear where the hole is. Move your pointer to the (vertical) middle as much as possible.Prepare the sudden rotations, and do not loose where your pointer is. If you are used to Hyper Hexagonest, then sudden rotations in BW mode is not very hard to follow, but sometimes you will lost where you are. (Actually, I still can't cover a pattern well: a solo C followed by triple C, where holes are located in top and bottom. (For me the score went something like 400s -> 800s -> 1500s.) In this guide, I will cover how I almost conquered the BW mode. While it requires a lot of practice, the BW mode can be "beaten" which will result in sudden increase of the score. Patterns in Hyper Hexagoner and Hyper Hexagonest both appear.The whole stage is not rotating most times.The BW mode is very different from other six modes in few but important ways: In BW mode, patterns appeared in Hyper Hexagoner and Hyper Hexagonest will appear. You can see it after playing 360s (Hexagon), 240s (Hexagoner), 120s (Hexagonest), 300s (Hyper Hexagon), 180s (Hyper Hexagoner), or 60s (Hyper Hexagonest). (First of all, sorry for my bad English grammar.)īlack-White (BW) mode in Super Hexagon is appeared when the Hyper Hexagonest level is beated. ![]()
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